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Design & UX

The 5 Stages of the Design Thinking Process

Complex problems need a repeatable way to find solutions people want. This guide explains the five stages of design thinking, where AI helps, and how to apply each stage.

Team placing sticky notes labelled Customer, Problem and Journey Map on a printed UX storyboardThe 5 Stages of the Design Thinking Process

The design thinking process is a human-centered way to solve problems. Instead of starting with a solution, you start with the people who have the problem, then move through five stages: empathize, define, ideate, prototype and test. Engineering, healthcare, hospitality, software and public-sector teams all use it when a problem is complex and the right answer is not obvious.

What sets it apart from other problem-solving methods is the order of work. You learn about people first, agree on the real problem second, and only then generate and test ideas. That order protects teams from building something polished that nobody needs.

Diagram of the five design thinking stages in sequence: empathize, define, ideate, prototype and test

What Are the 5 Stages of Design Thinking?

The five stages are empathize, define, ideate, prototype and test. The model was popularized by the Hasso Plattner Institute of Design at Stanford (the d.school), and some frameworks add a sixth step for implementation, such as the version described by Nielsen Norman Group. Treat the stages as a guide, not a strict sequence. The d.school itself now stresses that there is no single correct process (Stanford d.school), and teams loop back whenever testing shows they misunderstood something.

1. Empathize

Empathize means understanding what your customers or users need, in their own words. Interview people, watch them use your product or a competitor’s, and read support tickets and reviews. Talk to more than one type of user, because different groups often have different needs.

The output is a set of observations: what people do, what they say, and where the two differ.

2. Define

Define means turning those observations into a clear problem statement. Group what you learned, look for patterns, and write the problem from the user’s point of view. A useful format is: “[User] needs a way to [need] because [insight].”

A sharp problem statement keeps the rest of the work focused. If the team cannot agree on it, go back and learn more before you ideate.

3. Ideate

Ideate means generating many possible solutions. The goal is volume first and judgment later. Run a short brainstorm, sketch alone before sharing, and push past the obvious first ideas. Then vote on the few that best answer the problem statement.

4. Prototype

Prototype means turning the strongest ideas into something people can try. A prototype can be a paper sketch, a clickable mockup or a simple landing page. It is not a finished product. It only needs to be real enough for users to react to.

Keep prototypes cheap so the team is happy to throw them away.

5. Test

Test means putting prototypes in front of real users and watching what happens. Ask them to complete a task, stay quiet, and note where they hesitate. Don’t defend your ideas if users struggle. Use the feedback to refine the prototype, revisit the problem statement if needed, and run the cycle again.

Designer arranging colorful sticky notes on a wall to group research findings during a design thinking session
Grouping research notes on a wall is a common way to move from empathize to define.

How Does AI Fit Into Design Thinking?

AI tools can speed up parts of the process, but they cannot replace contact with real users. Used carefully, they help teams:

The risk is skipping the empathize stage because a model can produce a plausible-sounding persona. A generated persona reflects patterns in training data, not your customers. Treat AI output as a draft and validate it with real people.

When Should You Use Design Thinking?

Design thinking is most useful when the problem is unclear, the users are varied, or earlier solutions have failed. Typical examples include redesigning a booking journey, launching a new service or fixing a page where visitors keep dropping off. For simple, well-understood fixes, it can be more process than you need.

It also pairs well with lightweight testing methods. Our article on drunk user testing shows one informal way to see your website through a distracted visitor’s eyes.

Where Can You Learn Design Thinking?

You can learn design thinking through online courses, books and hands-on workshops. The Interaction Design Foundation offers self-paced courses. For in-person practice with your team on a real problem, see our design thinking masterclass. If you would rather have experienced designers run the process with you, our UX and UI services team can help.

Design thinking is a map, not a fixed set of rules. The stages stay the same, but how you move through them depends on your problem. Used well, it helps teams reach creative, practical solutions that people actually want.

FAQs

Questions, Answered

Can’t find what you’re looking for? Our team is happy to help.

What is the design thinking process?

The design thinking process is a human-centered way to solve problems. Instead of starting with a solution, teams start with the people who have the problem and move through five stages: empathize, define, ideate, prototype and test. It is used in engineering, healthcare, hospitality, software and the public sector.

What are the 5 stages of design thinking?

The five stages of design thinking are empathize, define, ideate, prototype and test. Teams learn about users first, agree on the real problem, generate many ideas, build cheap prototypes of the strongest ones and test them with real users, looping back whenever testing reveals a misunderstanding.

Who created the five-stage design thinking model?

The five-stage model was popularized by the Hasso Plattner Institute of Design at Stanford, known as the d.school. Some frameworks, such as the version described by Nielsen Norman Group, add a sixth step for implementation, and the d.school itself stresses there is no single correct process.

Do the design thinking stages have to be followed in order?

No. The stages are a guide, not a strict sequence. Teams often loop back, for example returning to empathize or define when testing shows they misunderstood users. What matters is the principle of learning about people before generating and testing solutions.

What happens in the empathize stage?

In the empathize stage, teams learn what users need in their own words. They interview people, observe them using a product or a competitor's, and read support tickets and reviews. The output is a set of observations about what people do, what they say and where those differ.

How do you write a good problem statement in the define stage?

Group your research observations, look for patterns and write the problem from the user's point of view. A useful format is: [User] needs a way to [need] because [insight]. If the team cannot agree on the statement, gather more research before moving on to ideation.

What makes a good prototype in design thinking?

A good design thinking prototype is cheap, quick and just real enough for users to react to. It might be a paper sketch, a clickable mockup or a simple landing page. Keeping it rough means the team is happy to throw it away when testing reveals a better direction.

How should you run a design thinking user test?

Put the prototype in front of real users, ask them to complete a task, then stay quiet and note where they hesitate. Do not defend your ideas when users struggle. Use the feedback to refine the prototype, revisit the problem statement if needed and run the cycle again.

How does AI fit into design thinking?

AI tools can speed up parts of design thinking, such as clustering research notes into draft themes, widening ideation and turning sketches into rough screens. They cannot replace contact with real users, so AI-generated personas or summaries should be treated as drafts and validated with real people.

When should a team use design thinking?

Design thinking is most useful when the problem is unclear, the users are varied or earlier solutions have failed. Typical examples include redesigning a booking journey, launching a new service or fixing a page where visitors drop off. For simple, well-understood fixes it can be more process than you need.

Where can I learn design thinking?

You can learn design thinking through online courses, books and hands-on workshops. The Interaction Design Foundation offers self-paced courses, while the Cyberdunes design thinking Masterclass lets teams practice on a real problem in person, with certification from Cyberdunes and Ritors Product Nexus.

Put It Into Practice

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